10. The State of the Art (as of AIMA 4th Ed, 2020)

Source: AIMA 4th Ed, §1.4


Overview

What can AI do today? Not magic — but science, engineering, and mathematics applied at scale. By 2019, AI systems had met or exceeded human-level performance in: chess, Go, poker, Pac-Man, Jeopardy!, ImageNet object detection, speech recognition (limited domain), machine translation (restricted domain), various Atari/Dota/StarCraft games, skin cancer detection, prostate cancer detection, protein folding, diabetic retinopathy diagnosis.


Domain-by-Domain Summary

Robotic Vehicles

Autonomous Planning and Scheduling

Machine Translation

Speech Recognition

Recommendations

Game Playing

Game Achievement
Chess Deep Blue defeated Kasparov (1997)
Go AlphaGo defeated world champion Ke Jie (2017); AlphaZero learned only from self-play
Poker Heads-up no-limit Texas Hold’em: AI surpassed top humans
Jeopardy! Watson defeated Jennings and Rutter (2011)
Dota 2 OpenAI Five defeated world champions (2018)
StarCraft II AlphaStar defeated top human players (2019)
Quake III DeepMind agents defeated humans in capture-the-flag (2019)

Image Understanding

Medicine

Climate Science


When Will AI Achieve Human-Level General Intelligence?

Experts surveyed (Ford 2018, Grace et al. 2017) gave a wide range of estimates: - Mean estimate: ~2099 - 50% of respondents: by 2066 - Some: as early as 2025; some: “never”

Key caveat: “Experts are no better than amateurs at predicting world events” (Tetlock 2017).

The field’s self-narrative has shifted over time: 1. Intelligence by machine is possible (1950s) 2. Encode expert knowledge in logic (1970s) 3. Probabilistic models will be the main tool (1990s) 4. Machine learning from data, possibly without any understood theory (2010s)

What comes next is unknown.